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Virtual Exercise Games Help Elderly Remain Mentally Sharp
Virtual games aren't just for kids any more. Navigating
virtual worlds helps grandma and grandpa stay physically
and cognitively healthy
By ALICE
PARK, January 17, 2012,
healthlandtime.com
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inSh

Exercise is
good for both the brain and body, but the irony is that those who could
use its one-two punch aren’t physically able to take advantage of its
benefits.
The elderly
often aren’t physically able to stay physically active, and exercising
outdoors for those who are frail can pose more dangers to their health in
the form of falls and injuries. But technology may have come to the
rescue, as the latest study shows that virtual exergames that simulate
outdoor environments can help the elderly to improve their cognitive
abilities.
In a study of
102 elderly adults, researchers found that those who were randomly
assigned to ride a cybercycle, in which a stationary bike was equipped
with a virtual reality screen that allowed the riders to “bike” through
different environments as well as interact with obstacles and other
bikers, remained more mentally sharp than those riding a traditional
stationary bike. In fact, the cybercylers lowered their risk of declining
into mild cognitive impairment, a state in which some of their mental
functions decline beyond that of normal aging, but not enough to impair
their daily life, by 23% compared to those riding the traditional bikes.
“We’re
excited by the finding,” says the study’s lead author, Cay Anderson-Haney,
an assistant professor of psychology at Union College. “This doesn’t take
away from the fact that exercise in general is helpful, but we just found
an added benefit when older adults are doing two things at once.”
By both
riding the bike and concentrating on navigating their virtual world, says
Anderson-Haney, the participants benefited from engaging both the bodies
and their brains. Each group rode the bikes for an average of 45 minutes,
three times a week for three months. “We need more research to uncover
what is so special about the virtual world, but I have a hunch that when
the seniors are following physical actions on the screen, they are
processing all the information mentally, and the brain has more chance to
take in information not just from the legs but from the eyes, and that
probably enhances brain health in interesting ways that we have yet to
uncover.”
The most
obvious question is whether seniors exercising in the real world might get
the same boost in cognitive health, and that’s something that
Anderson-Haney is hoping to study further.
What
intrigues her is the fact that the cybercycling group showed slight
improvements in three types of executive function tasks that measure
planning, multi-tasking and decision making, while the traditional
cyclists either showed no change or actually declined in their performance
on these tests before and after the sessions. Anderson-Haney says it’s not
likely that the people riding the normal stationary bikes were not
benefiting from exercise, but that all of the participants may have been
showing signs of mental decline, and those riding the virtual reality
bikes may have been able to slow this mental slippage. The participants
were all asked to perform mental tasks such as connecting dots by color,
and repeating a recited string of numbers backwards.
The
scientists were also encouraged by the fact that those using the virtual
reality bikes also seemed to show signs of greater nerve growth, as
measured by levels of brain-derived neurotrophic factor, which is linked
to nerve development.
The findings
suggest that even elderly people who might be physically limited may
benefit from some types of exercise that are linked to a virtual world in
which they can interact with their environment. Among the study
participants, Anderson-Haney says the cybercycles became more popular than
the traditional stationary bikes, and that the subjects were motivated by
trying to beat ghost riders in their virtual world. “There’s something
special about how the mind and body have to work together in a virtual
experience,” she says. “We’d like to learn more about what we can do to
enhance that cognitive benefit.” |